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Tipa Riot
Federal Navy Academy Gallente Federation
1797
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Posted - 2015.12.10 18:42:03 -
[1] - Quote
Ghost sides appear as data sites since this Tuesday (December patch). They give you about 10-30s hidden timer upon arrival on grid (worse now with the bigger grids ...) to hack, loot, gtfo. Then a quite potent NPC force will come after the cans and you, first explode the cans then you. If you interrupt or fail a hack the can will explode and kill you, if you are not tanky enough.
One trick is to warp in, figure the can with the different name than the others, MWD, hack, loot, gtfo. Usually this can has the best loot. But don't fail the hack, even when NPCs arrive, complete the hack, you will die otherwise.
If you want to fit something tanking enough, trail and error on SiSi test server first (never tried myself, was always going cheap and hacked the one can).
... else keep going with exploration, it's fun and rewarding, once you step up to nullsec sites.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1797
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Posted - 2015.12.10 19:15:07 -
[2] - Quote
Altair Taurus wrote:Forget about high-sec exploration! Data and relic sites are worth nothing and DED 1-4/10 sites are a perfect example of "rat race". Train interceptor and try low & null sec!
However keep in mind pure exploration (running data & relic sites) is not very profitable even in null-sec. While you can occasionally find very expensive stuff on average you earn less ISK than during level 4 missions running. On the other hand combat exploration in low and null sec can be very lucrative because one DED site can drop module worth several hundred millions ISK! Well, combat exploration is harder because you have to train T3 strategic cruiser and you have to invest several hundred millions ISK to purchase it. Agreed, relic/data in high is training ground only. Combat (4/10, 5/10) can be decent, but I tend to say, stealing other's loot is more fun than doing them yourself. 
However relic exploration in nullsec is at least on par with optimized lvl4 mission running, better if lucky. Recently I completed a 6h run in Sansha space with my trusty "relic ceptor" and about 750m ISK, never returned with less than 500m, once hit the 1B in 4h.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1797
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Posted - 2015.12.10 19:48:47 -
[3] - Quote
... and learn about the explorer's home Thera and https://www.eve-scout.com . You want to be able to travel by wormholes like you used to travel by gates.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1824
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Posted - 2015.12.12 23:44:50 -
[4] - Quote
Daniela Doran wrote:
Relic Ceptors? Care to show a fit?
The original idea was invented by Jonny Pew / Sir Livingston, here is one of my versions:
--- Ares
Damage Control II Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II
5MN Quad LiF Restrained Microwarpdrive Scan Rangefinding Array II Relic Analyzer II
Prototype Cloaking Device I Core Probe Launcher II Salvager I
Small Emission Scope Sharpener II Small Hyperspatial Velocity Optimizer II ---
Please be aware, that flying an unbonused ship requires decent skills, the stats for me are: 1.8s align, 10 AU/s warp, scan strength 79 with sisters probes, and 130/30 for hacking. The restrained MWD is handy for those long Thera warps, and the dmc may help surviving a Smartbomb camp.
EDIT: this fit with probes is about 35m, hence dirt cheap, and almost uncatchable.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1825
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Posted - 2015.12.13 06:50:45 -
[5] - Quote
Altair Taurus wrote:Yes! As I said before interceptor is very good choice if you want to explore in null-sec using gates to travel. Of course you should train Archeology to IV or V and maybe invest in Sisters Core Scanner Probe to gain more sensor strength but it would add 37 mil. ISK to your initial investment cost in this activity. Notice the best side of interceptor is large degree of safety in null-sec. I think much higher than cov-ops T2 exploration frigate (training time is exactly the same!). Iirc, the sisters probe launcher takes me from 79 with T2 launcher to 83 strength, not worth doubling the price of the ship imo. But sisters core probes are a must, x8 are about 4m.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1877
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Posted - 2015.12.15 20:51:50 -
[6] - Quote
Altair Taurus wrote:My second attempt to enter null-sec was successful! After jumping through two wormhole systems I entered null-sec in Providence region and quickly returned back to safety. However it took me an hour to scan down signatures because wormhole systems usually have plenty of them (even over ten!)...that's a downside but in fact I did not meet any hostile action during five hours I spent in wormholes today in my Astero.
Of course traveling to null-sec via wormholes you cannot know where you eventually land. For pure exploration purposes that's not troublesome because exploration frigates can run data/relic sites everywhere in null-sec using the same fit. However combat exploration is much more "unfriendly" because without knowledge what rats you will be fighting it's really hard to fit T3 strategic cruiser and load proper missiles. https://www.eve-scout.com and base in Thera ... or a jump clone with ship in Provi or Stain. Scanning down random chains to nullsec is cumbersome ... at least http://wh.pasta.gg tells you if there is a nullsec static. Else if you start in high you should seek/progress for higher class holes, those have more likely a nullsec exit. The other way round if you want to get out of null. But as only Sansha regions, Blood raider for relics and maybe Etherium Reach (data sites with Augmented Gallente drones) are worth to explore, random exits are all but efficient.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1899
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Posted - 2015.12.16 19:02:58 -
[7] - Quote
Being afraid of risk/loss will not take you far in EvE ...
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1930
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Posted - 2015.12.20 20:43:51 -
[8] - Quote
Not sure how you calculated the req. probe strength ... but I know for sure a scan strength of 76 is sufficient to pinpoint all signatures in EvE except the sleeper caches. With manual probe adjustments of course.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
1930
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Posted - 2015.12.20 21:08:57 -
[9] - Quote
Ahh, I know this site, the mentioned values there are too high ... we discussed this a year ago. To be clear, with 70 something strength standard pinpoint will not be sufficient, you need to move the probes closer together in the final scan round ... just try it out, if you scanned down a couple of hundred sigs, you get a good feeling about it.
I'm my own NPC alt.
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